Dev Log #5 – Early Dragons

It feels strange to be working on a game called Song of Dragons without actually showing any dragons yet.

Most of my time so far has been focused on building the underlying systems that will support them — movement, interactions, environmental responses, and the early puzzle mechanics that tie the world together.

The dragons themselves are something I’m taking time with. Each one is meant to feel distinct, not just visually but musically as well. Their presence should subtly change the atmosphere of the world around them.

Right now that work mostly exists as sketches, notes, and experiments while the technical foundation of the game takes shape.

Some ancient texts refer to the dragons collectively as a “choir.”

No one is quite sure what that means.

If the stories are to be believed, each dragon carried a different part of the Song, and only when all of them were present could the valley’s harmony truly be heard.

If that is true, it raises an unsettling question:

What happens when even one voice disappears?

For now the focus remains on building the systems that will eventually allow those stories to unfold inside the game itself.

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Dev Log #4 – The Shape of the Valley