Dev Log #1 — The Beginning of Song of Dragons

Every great adventure begins with a small moment.

For Song of Dragons, that moment was a quiet idea that refused to leave.

I’ve always loved games that feel like a place you can live in for a while — the kind of worlds where exploration feels peaceful, characters feel real, and the story unfolds slowly over time. Games where you can breathe.

Somewhere between raising kids, running a business, and dreaming about the kinds of worlds I wished existed, a question kept coming back to me:

What if I built one myself?

And that question slowly turned into Song of Dragons.

What is Song of Dragons?

Song of Dragons is a cozy fantasy adventure game about restoring harmony to a forgotten world.

Long ago, dragons and music shaped the balance of the land. Their voices formed a great harmony that kept forests alive, rivers flowing, and seasons in rhythm.

But something happened.

The music faded.

Now the world is quiet, and the dragons have disappeared.

The player arrives in a remote valley where the echoes of that ancient harmony still linger. With the help of a mysterious guide and a few remaining dragon hatchlings, the player will explore the land, uncover lost songs, and slowly restore the music of the world.

This isn’t a game about slaying dragons.

It’s a game about understanding them.

The Kind of Game I Want to Make

My goal is to create something that feels:

Peaceful but meaningful
Magical without being dark or violent
Exploration-driven
Full of memorable characters
Comforting to return to

Think somewhere in the spirit of:

  • gentle exploration games

  • cozy life-sims

  • storybook fantasy adventures

But with a unique mechanic built around music and dragons working together.

Music isn’t just part of the soundtrack in this world.

Music is the magic.

Why I’m Starting a Dev Log

I’m documenting this project from the very beginning.

Not just when things are polished or impressive — but while it’s still messy, experimental, and full of unknowns.

This dev log will include things like:

• world-building
• art direction
• character design
• gameplay systems
• development challenges
• prototypes and experiments

And sometimes just honest thoughts about building something ambitious from scratch.

If you enjoy watching creative projects evolve, you’re very welcome here.

Where the Project Is Right Now

Right now the project is in its early concept and planning phase.

So far I’ve been working on:

• defining the core game world
• designing the dragons and their musical roles
• mapping the valley where the story takes place
• establishing the visual art direction
• planning the first playable prototype

The next major step is beginning work in Unity to create the first small playable build.

The goal of that prototype is simple:

A player walking through a peaceful forest clearing…
a dragon hatchling nearby…
wind chimes moving in the breeze…
and the first hint of music returning to the world.

Small steps.

But every big world begins with small steps.

A Personal Note

This project is something I’m building during the in-between hours of life — between family, work, and everything else.

It may take time.

But I believe deeply in this idea and the world it’s becoming.

And if you’ve found this dev log early, thank you for being here at the start of the journey.

More soon.

— Katt
A Feathered Dragon Production