Dev Log #1 – The Beginning
Every project starts somewhere. For Song of Dragons, the beginning is a small clearing in the woods and a quiet cabin at the edge of a forgotten valley.
For a long time this idea lived mostly in notebooks and sketches — fragments of worldbuilding, dragon designs, and the feeling of a place where music and nature are deeply connected. Over the past few days I finally started turning those ideas into something tangible by opening Unity and beginning the first playable prototype.
Right now everything is extremely simple. The environment is made of placeholder shapes and basic colors, and the player character is just a small square moving across a test scene. But even this early stage is exciting because it marks the moment when an idea stops being purely imaginary and begins to take form.
The focus of these first development sessions is learning the tools needed to build the game. That means understanding how Unity scenes work, how objects interact, and how small pieces of code can control what happens in the world. It’s slow, experimental work, but each small success adds another piece to the foundation.
The long-term goal is to create a cozy exploration game where players gradually restore harmony to a quiet valley by discovering dragons, solving musical puzzles, and learning how the world responds to sound.
There’s still a long road ahead, but the first step has finally been taken.